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EverQuest Legends AA List Guide for Beta Abilities, Class Planning, and Progression

Master the Everquest Legends AA list with this complete beta breakdown, progression tips, and class-specific insights.

Last checked
2026-07-02
Last updated
2026-07-02
Editor
EverQuest Legends Wiki Team
Source check
Official shop, news, patch notes, support, and clearly labeled player reports
Applies to
Live PC game; reviewed August 30, 2026

Independent fan-made wiki. Not affiliated with Daybreak Game Company or Game Jawn.

Quick Guide

  1. Step 1Use solo-friendly systems without ignoring group and raid options.
  2. Step 2Tie leveling, difficulty, AA, and gear planning to a realistic play schedule.
  3. Step 3Treat exact endgame claims as provisional unless current live sources support them.
EverQuest Legends AA List Guide for Beta Abilities, Class Planning, and Progression guide image
Table of Contents
  1. Current EverQuest Legends AA List by Class (Beta Overview)
  2. Monk & Bard Abilities
  3. Beastlord, Berserker & Cleric AAs
  4. Druid, Enchanter & Magician AAs
  5. Necromancer, Paladin & Ranger AAs
  6. Rogue, Shadow Knight & Shaman AAs
  7. Warrior & Wizard AAs
  8. How to Use the Everquest Legends AA List for Optimal Progression
  9. EverQuest Legends AA List: Common Questions Answered

Current EverQuest Legends AA List by Class (Beta Overview)

Here’s a comprehensive look at all available Ability Advancements (AAs) as of July 2026. Remember: this is beta—expect changes, nerfs, and future additions. Still, this list serves as the most accurate reference point available.

Monk & Bard Abilities

ClassAbilityLevelNotes
MonkImproved Mend1Instant healing buff
MonkDragon Force15Damage boost on hit
MonkPurified Body15Resistance increase
MonkRapid Feign17Fast escape mechanic
BardInstrument Mastery1Passive skill boost
BardReaching Notes1Enhanced casting speed
BardSymphonic Aura1Party-wide stat boost

Bards are surprisingly strong early on, with three level-one AAs providing immediate utility. Monks, meanwhile, focus on survivability and mobility—perfect for solo play.

Beastlord, Berserker & Cleric AAs

ClassAbilityLevelNotes
BeastlordFrenzy of Spirit45High-damage burst
BeastlordHobble of Spirits30Movement snare
BeastlordParagon of Spirit50Ultimate passive
BerserkerBlood Rune1Health drain on hit
BerserkerTireless Sprint10Speed boost
BerserkerUnbound Fury12Attack speed increase
ClericBestow Divine Aura50Powerful group buff
ClericTurn Undead40Holy damage + debuff
ClericPurify Soul15Debuff removal

Clerics shine in support roles, while Berserkers excel in sustained DPS. Beastlords appear focused on high-level crowd control.

Druid, Enchanter & Magician AAs

ClassAbilityLevelNotes
DruidEnhanced Root1Strong AoE hold
DruidQuick Evacuation1Instant escape
Enchanter——No AAs yet
MagicianCompanion’s Fury1Pet damage boost
MagicianConjurer’s Efficiency1Mana cost reduction
MagicianElemental Form40Stat transformation
MagicianTurn Summoned45Enemy summon disable

Enchanter remains a mystery—no AAs visible in beta. Magicians have solid early-game tools and one strong late-game transformation.

Necromancer, Paladin & Ranger AAs

ClassAbilityLevelNotes
NecromancerDead Mez40Crowd control
NecromancerFear Storm45Area fear effect
NecromancerFlesh to Bone10Early damage proc
NecromancerLife Burn45Drain-based damage
PaladinActive Valor20Tanking cooldown
PaladinDivine Stun35Interrupt ability
PaladinHoly Steed20Mount summon
PaladinLay on Hands6Heals over time
RangerHunter’s Pack Power10Group damage bonus
RangerWeapon Mastery1Melee accuracy boost

Paladins are shaping up to be top-tier tanks with strong defensive and utility AAs. Rangers offer team synergy through pack bonuses.

Rogue, Shadow Knight & Shaman AAs

ClassAbilityLevelNotes
RogueChaotic Stab1Critical chance boost
RogueEscape10Cooldown reset
RoguePurge Poison15Debuff cleanse
Shadow KnightAbysmal Steed50Unique mount
Shadow KnightHarm Touch6Direct damage
Shadow KnightLich Touch40Death-related debuff
Shadow KnightSoul Abrasion15Damage over time
Shadow KnightUnholy Steed20Alternate mount
ShamanCannibalization40Self-healing from kills

Shadow Knights get two mounts—a sign of their dual-purpose design. Rogues rely on fast escapes and clean-up mechanics.

Warrior & Wizard AAs

ClassAbilityLevelNotes
WarriorArea Taunt25AoE threat generation
WarriorHeroic Leap12Mobility skill
WarriorWar Cry25Buffs allies
WizardImproved Familiar45Pet strength boost
WizardMana Burn45Resource denial
WizardQuick Evac1Instant escape
WizardStrong Root35Hard CC
WizardUnbound12Spell speed increase

Warriors are built around control and leadership, while Wizards gain power through resource manipulation and pet support.

  • Enchanters remain incomplete, suggesting they’ll receive major updates pre-launch.
  • Stances may replace traditional disciplines for melee classes, reducing reliance on separate skill trees.
  • Cooldowns have been adjusted: Rogue’s Escape dropped from 24 minutes to just 5 minutes—huge for solo content.
  • Class synergies are encouraged: Multi-class builds (e.g., paladin/wizard) can stack AAs from different trees.

One notable change: the “Promised Renewal” spell replaces Complete Heal. It casts instantly and heals 6,000 HP after 18 seconds—ideal for smart healing timing in raids.

💡 Pro Tip: Focus on low-level AAs first. Abilities like Quick Evac, Improved Mend, and Flesh to Bone provide massive utility even at level 1–15.

How to Use the Everquest Legends AA List for Optimal Progression

To maximize your character’s potential, follow this progression strategy:

  1. Prioritize Core AAs: Get your primary class’s foundational AAs (e.g., Lay on Hands for Paladins, Rapid Feign for Monks).
  2. Build Around Synergy: Choose secondary classes that complement your main (e.g., Rogue + Wizard for stealth-mana hybrids).
  3. Track Future Additions: Watch for updates—many AAs are still missing, especially for Enchanters and Shamans.
  4. Use the Official Website: For detailed spell descriptions and future guides, visit EQ Legends Guides (official site).

The game emphasizes flexibility—your character can evolve dramatically through class combinations and AA choices.

EverQuest Legends AA List: Common Questions Answered

Q: Can I use multiple AAs from different classes? A: Yes! With up to three active classes per character, you can combine AAs from different trees—like using a Paladin’s Divine Stun with a Wizard’s Mana Burn for maximum disruption.

For more details on class builds and progression paths, explore the full guide collection at EverQuest Legends – Official Site.